Systems Software Engineer – Frostbite Foundation – C++

Posted 3 months ago
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Job Description

Senior Game Modes Software Engineer – American Football
Job title: Systems Software Engineer – Frostbite Foundation – C++

Company: Electronic Arts

Job description: Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.Why join the Frostbite Team?As a systems engineer on Frostbite Foundation you will work on technologies that are the fundamental building blocks of the Frostbite engine. The team works on low-level technologies that span a range of domains, including concurrency, memory systems, resource loading, and deployment. You will work on a variety of platforms from consoles to mobile.Reporting to a Senior Engineering Manager, you will be a part of daily interactions with many of the most experienced engineers in the company to help solve our most engaging problems, you will work on the latest hardware, manage low-level libraries, and you will be part of a team that is passionate about pushing our technologies forward.Responsibilities

  • Implement complex low-level systems used by thousands of game developers across EA
  • Support game teams using Frostbite’s core technologies
  • Collaborate with other engineers and QV to identify problems and implement solutions
  • Help improve documentation, processes and help build the team culture

Qualifications

  • Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience
  • Proficiency with modern C++
  • Systems and low-level debugging
  • 2+ years of professional software development experience

Bonuses

  • Experience with Perforce, gitlab or other source control systems
  • Experience in game engine development
  • Experience in game console development
  • Experience working with multiple processor architectures (x86, ARM)

This is a Hybrid/Onsite role and you are expected to work in our Vancouver office at least 3 days per week.#LI-Hybrid, #LI-Onsite#FlexibleWorkBC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $96,400 – $133,900 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Expected salary: $96400 – 133900 per year

Location: Vancouver, BC

Job date: Sat, 15 Jun 2024 22:08:55 GMT

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